Weapons & Gear Tier List: Best Weapons, Armor, and Value Loadouts

7 min 📖

Once you reach mid-game, you'll realize that in escape from duckov, your loadout often decides your ceiling more than raw mechanics. Here's the setup I rely on most.

1. Early Game: Use guns you handle well and ammo you can afford

I always start with pistols / low-tier rifles + light armor—cheap ammo, easy recoil. Most players and media agree that assault rifles are the most stable all-round option. ARs like the AK series or the mid-game MDR-556 stay strong even later on.

2. Weapon Tiers: Know what your main gun is meant to do

Based on stats and community talk, weapons roughly split into:

  • Core ARs: MDR-556, AK-103—high fire rate + solid damage. Great long-term mains.
  • Close-Range Clear: Shotguns like the MP-155 ULTIMA, amazing for tight fights but rely heavily on ammo choice and movement.
  • Long-Range Finisher: Snipers like SV-98 or M107—reliable for elites and far targets, but not ideal as your only gun.

If you like headshots, check crit multipliers—some snipers hit absurdly hard despite modest base damage.

3. Armor Tiers: 'Thicker' isn't always better

Armor covers helmet, chest, backpack, headset, totems, etc. Higher levels give more physical / elemental resistance, sometimes unique bonuses. In high-threat zones like J-Lab, many players recommend Lv.6 chest + Lv.4 helmet plus high-penetration ammo, or elites will delete you instantly. But on early maps like Ground Zero, I prefer mid-tier armor + mobility—dodging matters more than face-tanking.

4. Budget Value Loadout: Works from early to mid-game

My current stable pick is:

  • A mid-tier AR (easy attachments, common ammo)
  • Lv.4 chest armor + Lv.3–4 helmet (prevents random one-tap headshots)
  • Headset + medium backpack (sound awareness + enough room for quest items)
  • A cheap melee option like butcher knife / pig knife that also offers small armor bonuses